"Animation"
A particular day of a samurai
Social & External
Samurai’s Wife
Forest’s Dancer
Samurais
Old Master
Set in an alternate WWI reality where a senseless war rages on, two soldiers on opposite sides of the conflict play a joyful game of chess. A heroic carrier pigeon delivers the soldiers' chess moves over the battlefield as the fighting escalates. Neither soldier knows his opponent as the game and the war builds to its climatic final move. Whoever wins the game, one thing is for certain: there are no winners in war.
The daring convict no. 23, known as The Eel, escapes from prison and, after mocking his inept persecutors, saves the lives of three people in peril: a beautiful girl, her mother and an annoying suitor, only to get exhausted and almost drowned. Once he regains his strength at Judge Brown's home, he participates on an upper-class social party where he competes with the suitor for the favors of the charming Miss Brown. But prison guards are still after him…
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers. While Otsu waits, Akemi also seeks him, expressing her desires directly. Meanwhile, Takezo is observed by Sasaki Kojiro, a brilliant young fighter, confident he can dethrone Takezo. After leaving Kyoto in triumph, Takezo declares his love for Otsu, but in a way that dishonors her and shames him. Once again, he leaves alone.
A humble and simple Takezo abandons his life as a knight errant. He's sought as a teacher and vassal by Shogun, Japan's most powerful clan leader. He's also challenged to fight by the supremely confident and skillful Sasaki Kojiro. Takezo agrees to fight Kojiro in a year's time but rejects Shogun's patronage, choosing instead to live on the edge of a village, raising vegetables. He's followed there by Otsu and later by Akemi, both in love with him. The year ends as Takezo assists the villagers against a band of brigands. He seeks Otsu's forgiveness and accepts her love, then sets off across the water to Ganryu Island for his final contest.
At a giant beachside mansion, Pikachu and some of its buddies decide to play a game of hide-and-seek. Pikachu is “it,” and it goes off in search of its friends. Meanwhile, Larvitar, sick of being all by itself, kicks a rock in anger. The rock hurtles through the air—and hits a lawnmower, turning it on and sending it tearing off after Pikachu and its friends! The group draws the lawnmower into a maze and even gets it into the water, but the lawnmower just keeps on chasing. The Pokémon build a road out of logs, hoping to get the lawnmower into a shack, but Psyduck trips and ruins the whole setup. How will the friends ever escape the lawnmower? This fantasy will have you on the edge of your seat!
The Moomins along with Little My and Snorkmaiden had a sea journey that after storms and desert island dangers leads the family to Riviera, the place that takes their unity to the test.
This Oscar-winning animated short film tells the story of one man's love life as seen through the eyes of his best friend and dog, Winston, and revealed bite by bite through the meals they share.
Two young women are about to receive the great honor of being sacrificed to their Mexica gods; but the cruel and bloody ritual does not go as expected.
Two young boys run away from their mother’s protection and slack line on the danger of war to play music with the instrument they always dreamt to have.
One day, unexpectedly, a girl loses the colored freckles covering her body. She and her boyfriends will try to recover the color disappeared from their lives.
In a world where flames represent love, it's easy to get your heart burned.
One of humankind’s greatest achievements has been to walk on the moon. It was marked in history as a phenomenal success. What if that first step had turned out a little differently? As Neil Armstrong is about to take his first step on the moon, something catches his eye in the distance. Naturally curious, he leaps out into the unknown territory to investigate. What he finds will forever change the course of human history.
A short film that has a purely core and talks about memory.
Wolf Vasya, a young painter, comes to a provincial town to create a masterpiece that will make him world famous. But spring changes his plans.
"Angel Cake in the Outfield": First, during a ball game, when things don't go Angel Cake's way, she decided to take her ball and go home. Thinking fast, Strawberry and Apple Dumplin teach Angel that the fun of sports... is to have fun! "Win Some, Lose Some": Peppermint Fizz is so determined to win the Nearly Once-A-Yearly Strawberryland Games, she cheats! But when Apple Dumplin' beats her in a race, Peppermint learns that it's not whether you win or lose, but how you play the game that matters.
The [parody] of the opening credits of the "Simpsons" series, [but] with an original story and an all-new couch gag. (Shortverse)
Beckett cycles through a limited number of drawings, but adds new information to each drawing every time we see it, giving the sense of a world that is infinitely rich and also obviously contained tightly within the edges of the paper. Preserved by the Academy Film Archive in partnership with iotaCenter and National Film Preservation Foundation in 2007.
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